Earthbound Zero Cheats Game Genie

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The only earthbound code for infinite money that i have seen gave you a constant wallet of 255 dollars. (the max for a single memory address). I made one just now that maxes you out at a constant $10752! The code is 7E98322A. What it does is use memory addresses like number places.

  • EarthBound – Game Genie Codes The following are known Game Genie Codes for EarthBound on Super Nintendo Entertainment System (SNES). DB23-77D1 Start With a Level 9 Character DE23-77D1 Start With a Level 15 Character 7423-77D1 Start With a Level 50 Character 1723-77D1 Start With a Level 100 Character EE23-77D1 Start With a Level 255 Character.
  • Enclosed is the original list of Game Genie codes, which were distributed in the manual. From the early to mid 1990's. Note: MY collection of SNES CODES for Home Computer are far more reliable than this list. CHEAT CODES: The Super Nintendo/ ZSNES/ SNES9x Collection However, this following collection is helpful, as well.

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January 12th, 2013 | EarthBound, Hacking

Recently someone asked if there’s a code to keep Buzz Buzz in your party. This is really simple to do if you know EarthBound hacking, so I made a Game Genie code for it:

F0EB-0FB9

After you leave Pokey’s house after Buzz Buzz’s death… you’ll still have Buzz Buzz with you!

Note: This code will work with most EarthBound ROMs out there, but for some headerless ROMs it won’t work. This probably won’t work on an actual cartridge either, but since I don’t have a Super NES Game Genie I can’t test it out.

I actually spent upwards of an hour trying to figure out how to make a code work for headerless ROMs/the actual cartridge, but with no luck. If any skilled hackers out there have free time, can you try and convert this to work with a headerless ROM? Basically the code changes the sequence [05 14 00 05 12 00] to [05 14 00 05 14 00]. I thought it’d be a snap to convert the code, but no luck…

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I am not sure if Buzz Buzz is worth messing around with my cart, but this is pretty cool.

I was the one that asked! :P. Thanks! This doesn’t mess up the game later on? You can have all four heroes and Buzz Buzz?

You should be able to keep him just fine – unlike other characters Buzz Buzz’s presence is set by an event flag rather than normal party-related control codes. It’d be neat to find out for sure though!

I haven’t tried it, but I think your code is faulty.

According to this site
http://gamehacking.org/?s=faqs&id=114
your code decrypts to:
ROM address 05F596
Replacement value 14

(make the letter substitution, the for the address, convert the encrypted address to binary, then rearrange the bits in the order in the code, and convert the binary back to hex)

The correct code (just by looking for that hex string in the ROM, I didn’t actually test it) should be
ROM address C5F196 (since this is a HiROM game, you want to add $C00000 to the unheadered ROM address to get the SNES CPU address)
Replacement value 14
which should be Game Genie code
F0EB-5FB0
(but I did check ZSNES’ cheat viewer and at least ZSNES decoded the address right)
(after reversing the steps to decrypt the previous code)

Yeah, I spent a while trying to get the code to work on SNES9x but it only worked when I used the code I posted. It was really weird, maybe it’s a snes9x thing, I dunno.

I did this years ago. He’s quite helpful in battle for a while, but later he’s only useful for his shield abilities.

“This probably won’t work on an actual cartridge either”
New way to find out if you have a pirated cart. Pirates use ROMs. But they could use unheaded rom.

@gwalms

His physical attacks probably peter out mid-game, but I imagine the free PSI shields would be useful all the way to the end. You basically wouldn’t have to worry about offensive PSI anymore.

Wait, so you’re saying that emulators don’t take account of the header when applying Game Genie codes? That seems -really- odd. I’m quite sure I remember using EE64-54A1 (Disable end-of-block control code) and FB93-776F (walk through walls) on both the SNES hardware AND headered ROMs. Maybe SNES9x doesn’t apply them properly, but zSNES does?

Also… I believe the game might glitch if you have 2 regular NPCs (Teddy bear/Tony/Flying Man/Dungeon Man/etc.) as well. And I wouldn’t try to use a bike with it. Anyways you’ll probably get bored with it before that, so not a problem 😛

I feel like doing a complete playthrough with this code active. Would it work on an EarthBound Reshuffler hack? I’ve been playing through Earthbound-Past Smelly recently. xD With challenging enemies, too, which would make having Buzz Buzz a welcome accompaniment during the start of the game… You’d be surprise at the amount of perfectly-aligned hilarity got randomly generated into this particular hack. I mean, even the name! The original EarthBound stunk… But this one is PAST smelly! xD It was easy to do, so I Dropboxed it. O_O https://dl.dropbox.com/u/88667536/EarthBound-Past-Smelly.smc

I’m at Peaceful Rest Valley right now, so don’t think that Giant Step boss is impossible! xD Just wait for the EPs to run out of PP after a couple of Starstorm Omegas and then bash on the scorpion while ignoring the EPs… Aaaaaand that will make sense once you get that far. xD It’s really like playing Earthbound for the first time! Way more fun with challenging enemies, IMO.

Anyway, Buzz Buzz. Yeah.

Yeah, it should work on reshuffled versions of EarthBound just fine. Although Buzz Buzz might have crazy stats and/or actions.

Pro Action codes tend to actually use the HEX so I tend to prefer that format. Otherwise I share your annoyance with headered codes. Headers are an annoying legacy from early ROM copiers that just clutter up the entire scene. I like BSNES and it’s vast tool to remove headers from all manner of existing ROMs. Ideally, I’d get a copier myself and dispense with finding ROMs entirely (I pretty much own every last game I’d have an interest in emulating).

Why would a Game Genie code behave differently depending on whether a ROM has a header or not? The Game Genie was built to work with actual SNES Game Paks, and they decode to addresses in the SNES memory map, so if a Game Genie code will only work with a headered ROM and not also with a headerless ROM, then something is wrong with the emulator in which the code is inputted.

In ZSNES v1.51 and Snes9X v1.53, I tried inputting the Debug Menu code, which is composed of 3 parts, on both a headerless ROM and a headered ROM, and all 4 times, I was able to access the Debug Menu. The ROM I used has this sha256 hash when headerless: a8fe2226728002786d68c27ddddf0b90a894db52e4dfe268fdf72a68cae5f02e (remove any spaces or line feeds caused by the comment box), which was personally verified by byuu in his database and is probably also in No Intro’s database. The headered ROM I used is identical, except padded with 00’s at the beginning.

So improper handling of Game Genie codes would be in an earlier version of either emulator or a different emulator that is not higan/bsnes (such as SNEeSe). If the emulator is not the problem, then the headerless ROM that the Buzz Buzz code was tested against must differ in some way from the headered ROM that it was developed for. To test that, strip the header away and then compare their hashes (sha256 preferred if you want to compare with byuu’s hash).

P.S. I must agree with everyone who says that headers in ROMs are annoying and pointless. Every time I see a tool that works only on headered ROMs and not also on headerless ones, I sink a little. I have only ever gotten 1 program to work with header-magic (http://byuu.org/files/header-magic_v01.tar.bz2), and that program is the one that header-magic was originally created for: Lunar Magic, because header-magic requires the user to specify an entry point to work. The only exception I will tolerate is iNES headers (key word: tolerate).

Just FYI, I noticed that I basically just posted an Earthbound ROM in my comment up there. O_O I removed that, but I created a patch here:
https://dl.dropbox.com/u/88667536/EarthBound-Past-Smelly.ips

Sorry ’bout that. Remember to patch a headered ROM, though!

So.. anyone figure out how to make a code that works for both unheadered and headered roms? lol

It didn’t work for me, but maybe that’s because I’m using SNES9x to play EARTHBOUND.

The code posted by KingMike did work for me, however!


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Earthbound Zero

WARNING: do not copy these codes to other sites!
1Have Infinite Cash7410:FF
7411:FF
2No Random Battles1001F:02
0025:0A
00E1:01
00E7:03
3Have Random Battles2001F:00
0025:00
00E1:00
00E7:00
4Walk Faster300E7:03
5Status Modifier #147471:XX
6Status Modifier #274C1:XX
7Status Modifier #37481:XX
8End of Battle Experience Modifier (1 of 2)50049:XX
9End of Battle Experience Modifier (1 of 2)004A:XX
10Have Melody Modifier6761E:XX
11Character Modifier - Character Slot 177408:XX
12Character Modifier - Character Slot 27409:XX
13Character Modifier - Character Slot 3740A:XX
14Character Modifier - Character Slot 48740B:XX
Main Character Codes
15Max Level0610:FF
16Max HP0603:FF
17Max PP0616:FF
18Max HP Total (i.e. ???/XX)0604:XX
19Max PP Total (i.e. ???/XX)0605:XX
20Max Offence0607:FF
21Max Defence0609:FF
22Max Fight060B:FF
23Max Speed060C:FF
24Max Wisdom060D:FF
25Max Strength060E:FF
26Max Force060F:FF
27FAKE HP Modifier7454:XX
28Have Maximum Experience97451:FF
7452:FF
Character 2 Codes
29Maximum HP Modifier7483:XX
7484:XX
30Maximum PP Modifier7485:XX
7486:XX
31Offense Modifier7487:XX
7488:XX
32Defense Modifier7489:XX
748A:XX
33Fight Modifier748B:XX
34Speed Modifier748C:XX
35Wisdom Modifier748D:XX
36Strength Modifier748E:XX
37Force Modifier748F:XX
38Experience Modifier7490:XX
39Level Modifier7491:XX
7492:XX
7493:XX
40HP Modifier7494:XX
7495:XX
41PP Modifier7496:XX
7497:XX
Character 3 Codes
42Maximum HP Modifier74C3:XX
74C4:XX
43Maximum PP Modifier74C5:XX
74C6:XX
44Offense Modifier74C7:XX
74C8:XX
45Defense Modifier74C9:XX
74CA:XX
46Fight Modifier74CB:XX
47Speed Modifier74CC:XX
48Wisdom Modifier74CD:XX
49Strength Modifier74CE:XX
50Force Modifier74CF:XX
51Experience Modifier74D0:XX
52Level Modifier74D1:XX
74D2:XX
74D3:XX
53HP Modifier74D4:XX
74D5:XX
54PP Modifier74D6:XX
74D7:XX
Character 4 Codes
55Maximum HP Modifier7503:XX
7504:XX
56Maximum PP Modifier7505:XX
7506:XX
57Offense Modifier7507:XX
7508:XX
58Defense Modifier7509:XX
750A:XX
59Fight Modifier750B:XX
60Speed Modifier750C:XX
61Wisdom Modifier750D:XX
62Strength Modifier750E:XX
63Force Modifier750F:XX
64Experience Modifier7510:XX
65Level Modifier7511:XX
7512:XX
7513:XX
66HP Modifier7514:XX
7515:XX
67PP Modifier7516:XX
7517:XX
Item Modifiers
Character 1 Codes
68Slot 17460:XX
69Slot 27461:XX
70Slot 37462:XX
71Slot 47463:XX
72Slot 57464:XX
73Slot 67465:XX
74Slot 77466:XX
75Slot 87467:XX
Character 2 Codes
76Slot 174A0:XX
77Slot 274A1:XX
78Slot 374A2:XX
79Slot 474A3:XX
80Slot 574A4:XX
81Slot 674A5:XX
82Slot 774A6:XX
83Slot 874A7:XX
Character 3 Codes
84Slot 174E0:XX
85Slot 274E1:XX
86Slot 374E2:XX
87Slot 474E3:XX
88Slot 574E4:XX
89Slot 674E5:XX
90Slot 774E6:XX
91Slot 874E7:XX
Character 4 Codes
92Slot 17540:XX
93Slot 27541:XX
94Slot 37542:XX
95Slot 47543:XX
96Slot 57544:XX
97Slot 67545:XX
98Slot 77546:XX
99Slot 87547:XX
100Quantity Digits For Item Modifiers10N/A

Notes
1The no random battles code will continue to take effect after it's been turned off. (Or until you use Teleport). '00E7:03' modifies your walking speed. I have it at 3, but you can lower it if you think it's too fast.
2Use this code to turn back random battles back on. It is simply all of the digits in the above code set to a zero value.
3This code is useful if you want to move faster and still get into random battles.
4If your character dies in battle and you use this code, he/she will be revived at the end of the current battle. If you are not in battle and encounter an enemy, presumably your character will achieve your desired status. These codes are listed with the rest of the character codes because it seems like the values jump around. If you have someone who has fainted, try using one status modifier at a time in hopes to revive them.
One can go into a building to revive a character.
00 - Alive
80 - Dead (Fainted)
There are likely more values.
5Depending on how much leveling you'd like to do at the end of battle, you can use part 1 on its own or part 1 and part 2 together. If you *really* want to level fast, use both codes simultaniously. Turn them off once you've reached the desired level. Max value for each code is 'FF'; before turning off the code(s), use a value of '00'. I find the best values for leveling up without being overwhelmed with too much text is 'FF' and '07'.
6There are a lot of values for this code. I have placed an asterik (*) beside the notable values.
00 - Have No Melodies (*)
01 - Have 1st Melody
02 - Have 2nd Melody
03 - Have 1st & 2nd Melodies (*)
04 - Have 3rd Melody
05 - Have 1st & 3rd Melodies
06 - Have 2nd & 3rd Melodies
07 - Have 1st, 2nd, & 3rd Melodies (*)
08 - Have 4th Melody
09 - Have 1st & 4th Melodies
0A - Have 2nd & 4th Melodies
0B - Have 1st, 2nd, & 4th Melodies
0C - Have 3rd & 4th Melodies
0D - Have 1st, 3rd & 4th Melodies
0E - Have 2nd, 3rd & 4th Melodies
0F - Have 1st, 2nd, 3rd, & 4th Melodies (*)
10 - Have 5th Melody
11 - Have 1st & 5th Melodies
12 - Have 2nd & 5th Melodies
13 - Have 1st, 2nd & 5th Melodies
14 - Have 3rd & 5th Melodies
15 - Have 1st, 3rd & 5th Melodies
16 - Have 2nd, 3rd & 5th Melodies
17 - Have 1st, 2nd, 3rd & 5th Melodies
18 - Have 4th & 5th Melodies
19 - Have 1st, 4th & 5th Melodies
1A - Have 2nd, 4th & 5th Melodies
1B - Have 1st, 2nd, 4th & 5th Melodies
...
1F - Have 1st, 2nd, 3rd, 4th, & 5th Melodies (*)
...
3A - Have 2nd, 4th, 5th & 6th Melodies
3F - Have 1st, 2nd, 3rd, 4th, 5th, & 6th Melodies (*)
7F - Have 1st, 2nd, 3rd, 4th, 5th, 6th, and 7th Melodies (*)
FF - Have All Melodies! (*)
7Warning: Neither I or GSCentral.com is responsible if these codes are used incorrectly. If you use a character out of the game's logical sequence, it may affect the course of the game. As long as you use these codes for fun, there shouldn't be a problem.
Your character's text and statistics will change immediately. Your character's image will change once you have switched screens, or possibly after the end of battle.
00 - None
01 - Main Character (Ninten)
02 - Paula
03 - Jeff
04 - Poo
05 - Pippi
06 - According To Memory, This Is Supposed To Be EVE. Instead, It's A Glitchy Combination of Characters.
07 - A Canary (Flying Man?)
08 - Nothing
Then the graphics start to repeat.
8This slot isn't normally used, so if you do use it, be aware that the game might crash on you! As far as I remember, it exists only for EVE at the end of the game.
9Get into a battle and defeat the enemy. You will then be rewarded tons of EXP. and likely will slowly level to your character's final level! This code seems to be impossible to turn off in my testing, so I recommend using the 'End of Battle Experience Modifer' code(s) instead.
1000 - Nothing
01 - Big Bag
02 - Phone Card
03 - Crumbs
04 - Repel Ring
05 - Butter Knife
0B - Survival Knife
0C - Sword
0D - Katana
0E - Stun Gun
0F - Air Gun
10 - Plastic Bat
11 - Wooden Bat
12 - Aluminum
13 - Hank's Bat
14 - Frying Pan
15 - Nonstick Frying Pan
16 - Iron Skillet
17 - Slingshot
18 - Boomerang
19 - Insecticide
1A - Super Spray
1B - Flea Bag
1C - Words O' Love
1D - Swear Words
1E - Sticky Machine
1F - Flash Dark
20 - Stone Origin
21 - Poison Needle
22 - Flame Thrower
23 - Bomb
24 - Super Bomb
25 - Laser Beam
26 - Plasma Beam
27 - ROpe
29 - Peace Coin
2E - Protection Coin
2F - Magic Coin
30 - Brass Ring
31 - Silver Ring
32 - Gold Ring
33 H2O pendant
34 - Fire Pendant
35 - Earth Pendant
36 - Sea Pendant
37 - Orange Juice
3D - French Fries
3E - Magic Herb
3F - Hamburger
40 - Sports Drink
41 - LifeUp Cream
42 - Asthma Spray
43 - Antidote
44 - Mouthwash
45 - Berry Tofu
46 - Bread
48 - Noble Seed
49 - PSI Stone
4A - Magic Ribbon
4C - Magic Candy
4D - Quick Capsule
4F - Wisdom Capsule
50 - Physical Capsule
51 - Force Capsule
52 - Fight Capsule
53 - Basement Key
56 - Zoo Key
57 - Ghost Key
58 - Great-Grandfather's Diary
59 - Pass
5A - Ticket
5B - Canary Chick
60 - Bottle Rocket
62 - Hat
63 - Dentures
64 - Ticket Stub
65 - IC Chip
66 - Ocarina
67 - Franklin Badge
69 - Friendship Ring
6A - Onyx Hook
6C - Last Weapon
6D - Ruler
6E - Cash Card
6F - Red Weed
70 - Bullhorn
71 - Map
72 - Debug

Earthbound Zero Cheats Game Genie

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Rune a.k.a. Hitler1, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28
Sappharad2, 4
Sappharad & Rune a.k.a. Hitler3
Dlong29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100

Earthbound Zero Cheat Codes

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